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The camera includes a 4x zoom for the sake of examining the world when you're short a sniper rifle, and that's a welcome boon, but I'd hoped for more camera-based fun and trickery than this sequel offers. Instead, it only gets used in moments clearly marked by the game, like when a voice in your ear recommends you scan a specific, colored logo to open a door or when a questgiver asks you to take a photo of a secondary target once you've knocked them out. This isn't something like Metroid Prime, where you're expected to constantly scan the environment looking for clues and analysis. and then the camera is put away for much of the game. You have to use this in the very first mission to open the very first closed access point.
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The other new system is a smartphone camera, which doubles as a scan-and-hack tool for, say, turning on a TV or blacking out a security window. IO Interactive takes care to place these rarely and deliberately, and they're a great tweak. Meaning, after you snake your way through, say, a biker hideout in your first playthrough, you can permanently jimmy open the bikers' barricaded front door to reduce the tedium whenever you return. This year, clearly marked yellow doors can be seen in every new level, and you can unlock them from the inside of buildings.
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Your repeat visits to levels to uncover new ways to kill your primary targets or fulfill objectives are sometimes sped up when you unlock a new shortcut starting point, but you may still find yourself marching the full length of the level to find and complete certain objectives.
We've seen a few Switch games experiment with this model, so be ready to connect to a streaming server before taking this version's dive. Hitman III's versions on Stadia and Nintendo Switch have something in common: they both stream from a server. (That VR mode is a timed exclusive on PlayStation VR, with IO Interactive not confirming plans to release it on other platforms at this time.) However, we've yet to test either console version, so we can't answer how the game changes between generations. And without any PlayStation access yet, we haven't tested the promised "play every level in VR" feature on PlayStation.
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VersionsIf you buy the game for PlayStation or Xbox, you'll get a "next-gen" upgrade for free. IO Interactive has concluded the "World of Assassination" trilogy in mostly fine fashion, although its inability to live up to the heights of Hitman 2 led me to immediately wish this were a more ambitious sequel. That's not a bad thing! If all you want are "more Hitman reboot levels that are up to the series' par of excellence" (and that was the game's original "episodic" plan), then III will neatly lodge into your brain. It betrays the game's true nature as an expansion pack instead of a standalone game that can easily be enjoyed in isolation. The worst part about Hitman III, then, is the number in the title.
And its graphics engine revolves around a seemingly identical core, with one admittedly handsome tweak. It lands in a nearly identical interface as the last game, with the same XP progression meters, the same objective-based system, the same one-off "escalation" missions, and the same "custom contracts" sandbox. It feels very, very familiar-even more than the leap from 2016's Hitman to 2018's Hitman 2. This week, Hitman III arrives on consoles, PCs, and streaming platforms with five new arenas of mayhem-the fewest yet in a numbered entry-and a pesky list of new tweaks. Walking through crowded scenes as a slow, blend-in-the-scenes assassin, looking for clues and opportunities, simply felt better in Hitman 2.
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Three years ago, IO Interactive still had compelling directions to take its level design and plot composition, and the resulting sequel doubled down on dark humor and inherent video game silliness-while also getting a better handle on how to compose its levels.
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Everything that we enjoyed in the 2016 series comeback was even better in this sequel, and IO Interactive nailed its "murder puzzle box" concept with sprawling, macabre playgrounds, all built to encourage a kill-multiple-ways core. Links: Amazon | EGS | Stadia | Nintendo eShop | Official websiteThe Hitman game series reached a zenith in 2018 with Hitman 2, technically the seventh in the series-but, hey, the seventh time can be the charm. Platform: PC (reviewed), PS4, PS5, Xbox One, Xbox Series X/S, Stadia, Switch (via streaming)